Upgrades Screen
Use your points to purchase new moves and gadgets or buy Trophy tokens to unlock areas of the Trophy Room. Every move is demonstrated by your hero on the right-hand side.
UPGRADES
1. HEALTH METER:
Shows how much Health you have left. If your Health meter is empty, you will be defeated.
2. COMBO METER: The
Combo meter represents the amount of Power that Batman has accumulated by performing combat maneuvers. Generally,
the more rare or difficult a maneuver, the more points it will be worth. Once you fill your Combo meter, you will have a limited time to perform Power Combos.
3. HIT STREAK: Shows the number of consecutive hits.
4. ARROWS: Arrows appear on the ground to indicate where you need to go next.
5. GADGET SELECTION:
• BAT GRAPPLE: You can use the Bat Grapple as both an offensive tool and a navigational one. With the Bat Grapple, you will be able to collide into unsuspecting thugs to deliver an explosive swing kick.
• BATARANG: You have the ability to choose targets with the Batarang in order to strike enemies to disarm or stun them. Hitting the Use Gadget button will launch the Batarang in the direction you are facing. Holding the Use Gadget button will charge the Batarang by bringing it back as though preparing to unleash a mighty throw. During the game, you will be able to purchase Batarang upgrades, increasing the effectiveness of this gadget.
• SMOKE PELLETS: When you are in a tight spot and surrounded by thugs, a well-timed Smoke Pellet will usually give you the time you need to even out the odds. Like the Batarang, the Smoke Pellet may be upgraded during the game.
6. ENEMY HEALTH METER: Shows how much Health the enemy has.
- 7. TAUNTS: When captains taunt their troops, the icon is red.
T Thugs become more aggressive. When heroes taunt thugs, the icon is white. Taunting thugs and following up with an • attack gives Taunt bonus points, an effective way of boosting _ your Combo meter.
8. COMBO RATINGS: Fair, Good, Great, Perfect, and Awesome are ratings you may get for executing a certain number of consecutive combos. The higher the rating, the more purchase points you'll get for upgrades.
9. TIMER: A time limit is given to every mission sub-objective.
10. MISSION SUB-OBJECTIVES:
• RESCUE THE CIVILIANS: In order to progress in a —^TZ level, you will need to rescue a number of civilians in a given amount of time.
• DEFUSE THE BOMBS: You will be given a certain „ amount of time to defuse the bombs spread I' * through-out the level.
• BEAT 'EM UP: This objective consists of defeating p „b:b
a certain number of thugs in a given amount of time.
PROTECT THE DOOR: Protect the doors in the Batcave i—-leading to Wayne Mansion. The more damage the ~
thugs inflict to the doors, the lower their resistance percentage drops. There are four damage stages to the doors
• Red 25% (door almost destroyed) Other In-Game Icons
Look for this icon on the ground. It indicates that you've / completed your mission objectives. Simply walk into It.
Look for this icon on the ground. It surrounds areas where civilians or bombs are located. Simply walk into it to rescue a civilian or disarm a bomb.
^^ PAUSE SCREEN
___ RESUME: Choose this option to resume play.
resume SETTINGS: Choose this option if settings you want to change your set tings:
moves lis? # audio SETTINGS: Adjust tips music and SFX volume.
retry level • CONTROLLER: Turn vibration
r MOVES LIST: Choose this option --...- select . tQ vjew the moves yOU have unlocked for your character. Follow the guidelines to learn how to execute the combos.
TIPS: Choose this option to view useful tips.
RETRY LEVEL: Choose this option if you want to restart the level.
QUIT TO MENU: Choose this option if you want to quit the game and go to the Main Menu.
There are two ways to get the Game Over screen. Your hero's Health meter runs out and you have no continues left; or, if you fail the level objective/sub-objective.
RETRY LEVEL: Choose this option to replay the level.
QUIT TO MENU: Choose this option if you want to quit the game and go to the Main Menu.
SMOKE PELLET: When Batman sets off these small capsules, all enemies within close proximity will be incapacitated for a short period of time. Very handy when surrounded and you need to even out the odds...
FLASH PELLET: An upgrade from the standard Smoke Pellet. The Flash Pellet will incapacitate all enemies on-screen for a short period of time.
BAT GRAPPLE: Used more as an offensive maneuver, one well-placed Grapple kick can take down several thugs with one swing.
BATARANG: Start the game with this gadget. Used to disarm or otherwise stun enemies.
ELECTRIC BATARANG: An upgrade from the standard Batarang. Has the same abilities as the standard Batarang with the addition of an electrical shock for more stopping power. Stuns enemies for a longer period of time and also inflicts more damage.
/i?5vl BATARANG RICOCHET: An upgrade from both the stan difj) (fijfji dard Batarana and the Electric Batarang. The Ricochet uS^l |ft£yi can hit up to Tour enemies with one shot.



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