Connecting

Before you can use Xbox Live, you need to connect your Xbox console to a high-speed or broadband Internet connection and sign up for the Xbox Live service. To determine if Xbox Live is available in your region and for information about connecting to Xbox Live, see www.xbox.com connect. Once connected, you must sign-in in order to play COMMANDOS STRIKE FORCE1 online. The Xbox Live Menu contains the following options Quick Match Quickly get into an active session. Optimatch Search for an active...

Multiplayer Game Setup

Each side has the same three classes Commando, Sniper and Spy and specific characters. Each player can choose from Allied and Axis characters and character class. If you select Friendly Fire No, bullets will not harm your teammates, though explosions and gas grenades will still cause damage. You can choose a main weapon. Other equipment is standard issue for your type of soldier. Scoring depends on the game type, but is divided into oplayer Points You score Player Points by killing enemies and...

Settings

Select the default game controls or control variations. Adjust screen brightness. Toggle visual noise filter. Music Volume Adjust the music volume. SFX Volume Adjust the sound effects volume. GAME Auto Aim Subtitles Invert Axis Turn Sens Pitch Sens Vibration Voice Output Online Status Toggle status to Online Offline. Toggle the controller's vibration On Off. Select the source for voice output Multiplayer only .

Explosives

Explosives are essential when you're executing synchronized sabotage or preparing enemy ambushes. STICKY BOMBS - Use these to blow up vehicles. The bomb explodes a few seconds after being stuck to an area on the vehicle. ANTI-TANK MINES - Mines can be deployed on any type of ground visible for soldiers but not for vehicles but can only be buried on soft ground. Mines explode when shot and are mission-specific. GRENADE Explosive used to blow up tanks, halftracks and groups of enemy soldiers. The...

Credits

Original Concept Ignacio P rez Jorge Rosado de Alvaro Producer Jos Manuel Garc a Franco Lead Designer Jorge Rosado de Alvaro Game amp Mission Design Arturo S nchez Eiras Juan de Miguel Contreras Level Design amp Gameplay Scripting Armando Sobrado Cros Ignacio Val ncia Perello Miguel Navfo Viv V ctor Cerezo Olmo Norvin Jos Altamirano Ru z Production Jos Miguel Oliveros P rez Luis Fernando S nchez Garc a With the collaboration of Paul Robinson The Design team would like to thank C sar Val ncia,...