Combat
i Helee Weapon (Swords, Hammers, Axes, Maces, Knives)
Simply press the attack button to swing your currently equipped melee weapon. If you press the left thumbstick in a direction at the same time as you press the attack button, you can access different kinds of swing. For example, backwards and attack often produces an overhead swing (handy for shorter opponents) while left and attack is normally a left to right backhand swing. Experiment!
Certain swings can be combo'd into a two or three hit chain of attacks u - v by correctly timing a second and third button press.Try to time the button press to coincide while the prior swing is still in motion.
Cross Bows
As you aim at an enemy you will see a green targeting circle appear around the enemy. Line up the green aiming dot within the enemies targeting circle. As long as the dot is inside the circle, you will have a lock
on the enemy.The longer you track your target (by keeping the dot inside the circle for a few moments) the better the lock.The status of your lock is indicated by the color of the enemies targeting circle. Green is the worst type of lock, and your arrow may miss. Yellow is a solid lock, and your arrow will more than likely hit. Red is a critical lock and your shot will almost always hit.
The secondary function of all crossbows is reload.
Switch between the different types of available arrow with the X button.
Long Bows
Long bows are among the most difficult weapons to master in Enclave™ but they are also the most deadly. When aiming with the longbow you must manually move the green aiming dot onto your target. You will not gain an automatic lock. Unlike the crossbow, longbows fire when you release the attack button.The longer you hold the button down, the further back your character will pull.the drawstring and thus the more powerful your shot will be. .^jTO^i There are two kinds of secondary function for the longbow, depending on what kind of arrow you are using.
Certain arrow types (normal, fire) can be stacked into your bow (one arrow at a time) for a devastating multiple, hit burst attack.
Both Sniper and Magic Arrows possess a sniper 'zoom' function which can be accessed with the secondary action button. There are two levels of zoom that can by cycled through.
Arrows travel slower with the Long Bow than the Cross Bow, and take a small amount of time to reach their target. Sometimes it is necessary to lead1 a moving target a little bit to effectively hit them.
Switch between the different types of available arrow with the X button.
By and large, magical staffs are offensive projectile weapons, though the properties of each magical staff vary, and you will need to experiment to determine their exact nature. Magical staffs draw their ammunition from your character's mana supply. Mana replenishes slowly on its own, provided your character is holding a magic staff. " %
The secondary function of each magic staff is a defensive arcane shield that protects the caster from certain forms of attack.
In addition each magic staff also has a 'panic' style proximity based ene o r / r /
gy attack that requires at least half your mana bar* to be full.These ' * attacks are very powerful and effect any creature close to the caster when they are unleashed.To access these special attacks press both th< Attack and Secondary Action button (Left and Right trigger) together??
Certain character classes can use a shield in addition to a melee weapon. Raise the shield by pressing the secondary action button. While activated, shields provide defense against incoming frontal attacks, though the speed of the character is limited.
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Press theY button to drink a single potion and then return to your pre viously selected weapon. Magic potions replenish health though you are temporarily vulnerable while drinking.
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Other quest items such as keys do not need to be selected and will be used automatically as needed. Again use the secondary action button when you see the appropriate icon in the secondary action window.
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HARBOUR Or ARK AMAR
After every mission you will return to this screen, the world map. From the world map you can see all the missions currently available to
. KA- U U I I . , you in your campaign. Missions that you have completed are marked
with a green jewel, while the missions that you have yet to complete o I / / r are marked with a yellow jewel. By highlighting a mission and clicking
the A button you can access all information for that mission. Certain missions are divided into multiple levels, which must be finished in
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C-QVIP CHARACTER
Primary Weapon
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Secondary Weapon
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Armor
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Select Character
Choose your character class for the mission.You begin as either the Knight (for the Light Side campaign) ft ? or Assassin (for the Dark Side paign) but you will unlock different -playable character classes as the fij? I game progresses^' >' f
Primary Weapon jj # f
This slot indicates your characters primary weapon. Different classes are better with different types of weapon* ,B)Rnd expensive the weapon, the more powerfu
Shield
If your character can use a shield, this is' yvfiere yc expensive the shiefd, the greater the size and'stop
Secondary Weapon Wj
For most character classes this will be a crossbow» though the magic users get the option of purchasing another staff.
Ammunition
This is where you purchase arrow quantities and types for your selec-tion of bows.
Purchase health potions for the coming mission.
Armor
Armor upgrades offer more than just increased physical protection. Each armor level will also improve your characters base skills. So an , armored Assassin/Huntress will actually improve their skills with the long bow. Armor comes in three types, light, medium and heavy.
This shows amount of gold currently in your purse, and the total amount of gold available (including the cost of items purchased).The gold you spend on an item is recoverable. In other words you can resell an item at any time for the same price you bought it. IT^otSv
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