Find the Heretic Leader
After heading through the airlock, you'll be reinforced with more troops, and will have your mission reprioritized. The Flood has spread throughout the station, and your task - to find and kill the Heretic leader - has become more urgent. Why can't the Covenant just blow away the entire station, or pull their troops out and wait for the Flood to kill everything aboard, presumably including the Heretic leader It's a mystery to us. Regardless, your enemies are now exclusively Heretic, including...
Find the Marines From the Second Downed Pelican
Around the corner from the first Pelican, you'll come to a long corridor overwatched by multiple enemy snipers. If you grabbed a sniper rifle, you can use it to pick them off from long range if all you have is a battle rifle, then you're probably going to have to run from cover to cover until you get into a position to return fire. You might check to see if any of the Jackals near the Pelican dropped a Beam Rifle, which is basically a Covenant sniper weapon. On Heroic or Legendary difficulty,...
Locate the Heretic Leader
After making landfall, follow your squad down to the doorways leading into the Heretic base. You'll be sent in first, so activate your stealth ability with the white button before using the energy blade to off the Elite that's patrolling nearby you should be able to kill him in two blows. Your stealth only lasts for a few seconds, though, so retreat back to the doorway before the Grunts here kill you, and let your squad move in and start working on the rest of the nearby enemies. One of the...
Repel the Covenant Boarders
Now that you're loaded out, you'll have to head towards a nearby bulkhead, so follow Sarge he knows where to go. The Covenant will begin to cut through the door, forcing you to repel a few waves of them, but with your dual-wielded SMGs, and the suppressing fire of your teammates, you shouldn't have any problem taking them out. If your shielding runs low, you can retreat behind the obstacles on either side of the door and wait for it to recharge. When the Covenant retreats, or when you notice...
Board And Destroy The Scarab
After you meet up with the Marines, you'll probably notice a Scarab coming your way. You can't hurt it - yet - but you can board it Follow the set of stairways the lead up to a walkway overlooking a canal, then load up with as much ammo as you can fit, and switch out one of your weapons for a rocket launcher. Although there are plenty of walkways that will let you get above the Scarab, don't bother boarding it until it comes to a complete stop at the end of the walkway. v m- W , Vi Hfe- . - JBU...
Energy Sword
Although you might not think it from your experiences in Halo, it can sometimes be beneficial to close to melee range in Halo 2, especially when you have an energy sword at your disposal. These things take a bit of getting used to, but when you learn the basics of shield management and taking cover, you can use a sword to get one-hit kills on almost anything you come across. The energy sword is probably the most devestating weapon in the game, but using it without getting killed is fairly...
Push Through the QuarantineZone Toward the Library
You'll have a really fun time getting through the first part of this mission, as you and a few Elites will have to man various vehicles and fight your way past Guardians. Your best bet is to hop into the Spectre, which is essentially the Covenant version of the Warthog. You can choose to be either the driver or gunner here, but you'll probably want to drive, if only because the Guardians have shielding that you'll need to bypass. Speaking of which, as soon as the mission begins, a Guardian will...
Push Through the Covenantheld Ruins
By the time you reach the exterior of the building, everyone should be dead, including the Covenant forces, which will allow another Pelican to drop a Scorpion for you. You should be able to make exceedingly short work of the Wraiths with it, so take them out. Don't go across the bridge just yet, though the destruction of the Wraiths will trigger the appearance of a pair of Banshees from the direction of the huge enemy vessel in the matte-painting background use your cannon to take them out...
Kill the Prophet of Regret and Escape
Fight your way into the temple here, being mindful of the presence of energy blade-wielding honor guards, who can kill you with a single blow if they get close. There's no easy weapon loadout here, but focus on the close-range stuff, as quarters are tight. The Prophet of Regret is situated in the main temple room you'll know you're in it when you see him floating around over the dais on the side of the room opposite from the entrance. This is essentially an arcade-style fight, where you have to...
Defend The Marines Until Help Arrives
Not much to say about the beginning of this level. Essentially, you're boxed into a small portion of the cityscape and beset on all sides by Covenant forces as well as the inequities of the selfish and the tyranny of evil men, of course . Luckily for you, you have a bit of help along, in the form of Sarge and a sniper. The sniper is apparently unkillable, or perhaps he just avoids trouble by staying atop the building here, but she'll be a big help to you, because there are quite a few enemy...
Locate the Prophet of Truth and the Index
Ugh, this is a tough fight Or, rather, a tough series of fights, as you'll have to face down multiple waves of Grunts and Brutes. These latter enemies have apparently taken the place of Elites as the right-hand men of the Prophets, and although they don't pack an energy shield, they can take a huge amount of damage amd will occasionally go berserk and attempt to ram you with their heads. Your best bet when attempting to take them down We never thought we'd say this, but dual-wielded needlers....
Crush Any Brutes in Your Path
This one can be rather tough, so don't feel too frustrated if things don't go as planned. At the outset of the mission, you'll probably want to man the Spectre's turret and fight alongside the Wraith that your friend is manning. Your goal here is to fight until you reach the end of the beach, at which point you'll come to a passage, but getting there is the hard part, as numerous Ghosts and Wraiths stand in your way.
Take The Highway Tunnel To The Bridge
The Ghost here is a maneuverable, if somewhat slow vehicle, and it has rapid-fire lasers with infinite ammo, which should add up to a lot of fun for you. What's better is that a Warthog with a turreteer will follow you into the tunnel, allowing you to hang back and fire at targets while the peons sacrifice their lives for you. This is precisely what you should do, in fact let the Warthog go on ahead and take all the fire, while you sit back and blast anything that moves. The Ghost is fairly...
Escape the Infested Labs
Just when you thought it was safe to go back in the water the Flood arrives. Everybody's least favorite FPS enemy is back, but for your first encounter, at least, you have the benefit of numerous teammates let them handle the small bits of the Flood while you take out any reanimated corpses. Soon enough, though, you'll be sent ahead to proceed, with two Elites by your side. The same basic pattern of combat applies while you're on the elevator platform let the Elites do the heavy lifting while...
extend the bridge
A Warthog will get dropped to you at this point, along with a couple of soldiers with which to man it. You won't have it for very long, though, as you'll quickly come to a chasm with a retracted bridge. The building here houses controls for the bridge, so ignore all of the fighting outside and slam on the gas until you reach one of the entrances, then hop out of your ride and head inside. Your teammates are likely toast, but ignore them and kill off the building's defenders before extending the...
Regroup with Marine Forces in the City Center
Here's where things get a little complicated. When you get through the tunnel, you'll be in a large park, in which numerous Elites and Grunts, including a few snipers, have made a little nest. Don't worry about the bigass Covenant wrecking machine that's slowly leaving the area you're not going to be able to dent it. But so the ground troops have taken control over a loose network of platforms and will snipe away at you as you enter the park they also have a couple of plasma turrets set up, but...
Sanctified
This large chamber is the scene of a pitched battle between Flood and Covenant, and the Flood's going to win. After the elevator reaches its destination, back up against the wall and wait for the fun to begin. Eventually, the zombies will overrun the Covenant forces, then start tracking you down, but if you have an energy sword, you should be able to run right through them towards the door on the far side of the room. A lift here will take you further up.
Follow the Prophet of Truth to the Far Tower
More corridor-crawling soon commences. Luck is on your side, though, as it appears that the Elites are rebelling against the new order, so you should have some chaos to take advantage of. If you want your teammates to survive, focus on the Brutes before they can close in on you, as they'll quickly make corpses of your friends with their melee attacks. They're unlikely to live long anyway, but it's worth a shot Beware the door at the end of the first corridor, as the ominous sound of distant...
Reach the Towers in the Lake
You'll eventually spot a series of huge structures built onto a lake. You should have plenty of sniper ammo or a fresh beam rifle from the pods near the exit from the clearing, so use your longdistance weapon to pick off any Jackals or Elites that you can spot from your little perch. Your shots will attract Drones, however, so be prepared with a short-range weapon. When you don't have any targets left, ditch your sniper rifle and load up with dual SMGs from the equipment pods nearby and either...
If you dont use the turret on the Hunters theyll be next to impossible to kill
After all of the waves have come and gone, you'll hear the Sarge requesting that someone place a satchel on a pair of reinforced doors in the courtyard. When you hear this, make a beeline for the turret, if you're not already there, as a pair of Hunters will come smashing through shortly, and you don't have anything in your arsenal that will let you easily kill them. The turret will make short work of them, though just ignore their fire if at all feasible, and just blast away until they both...
The Marines trapped in the detention block are eager to help aid in their escape
There are three levels to the detention block, connected by a series of elevator pads at the rear of the room. Take advantage of the good sightlines to snipe out any enemies on lower levels with your carbine, then meet up with Cortana on the third level down to access the brig where the Marines are being held. Killing all of the guards in the brig will free three Marines, whom you'll have to bring back up to the middle level in the face of some more Grunt and Brute opposition. Another group of...
Make Your Way Through the First Set of Towers
After the initial firefight here in which you should, as always, hang back while your teammates do the hard work , scavenge for equipment before heading up the ramps and to the right. You'll come out onto one of the exterior walkways, but don't get all snipe-happy just yet a red Elite will soon come around the corner, so watch your radar and try to peg him with a plasma grenade when he's in sight. That'll take care of him, but you'll still have to deal with his little Grunt friends, so blast...
Escort Johnsons Scarab to the Control Room
In fact, the next hallway will lead to the Scarab, which has already been commandeered by Sarge. The real Sarge, that is the human one. Your goals are congruous, for the moment, so hop into a Banshee and cover him as he heads to the Control Room. This little segment is broken in two. The first segment pits the Scarab and yourself against three Wraiths you'll have to destroy the Wraiths, as it appears that Sergeant is completely incapable of actually aiming his Death Star beam. Although he seems...
Stop the Prophet of Truth From Boarding His Phantom
Three Brutes with Brute shots will stand in your path after you exit the platform, but if you retreat back to the doorway through which you came, you may be able to take advantage of their AI and snipe them with a carbine without taking any return fire. In the next area, you'll have to deal with some Elites at close range, so you might want to avoid picking up a Brute shot elites can take up to three direct hits from the grenades, making it less than stellar when used against them. After you do...
Pass Through the Submerged Structures
Head on into the rooms nearby and kill everything that moves before walking up the ramp. The Grunt outside will pack a fuel rod gun, though, so proceed with caution, lest you get blasted. You have to kill him in order to trigger the appearance of an elevator in the room through which you just passed, so wait for it to arrive, then kill the Jackals within. Before you head down, though, a Pelican may appear to refresh your teammate loadout, so wait for that to occur before hitting the button. A...
Enter the Control Room and Deal with Tartarus
After Sarge blows away the door, fly over to the control room and stroll in. Your first major challenge will be dealing with a half-dozen or so Brutes. The trick here is to fall underneath the glass portion of the flooring the tight corridors below the room will let you deal with the Brutes one-on-one, and let you use their Brute shots against them when they drop down. For any stragglers above, the old stealth grenade trick should finish the job. Your duel with Tartarus proves that he's worthy...
Pursue the Heretic Leader Back to the Hangar
After all three cables have been severed, wait a moment until the station goes into freefall, then walk back down to the elevator. Don't jump around, as the game may detect this as a falling-damage death, which is no fun After you reach the large room at the bottom of the elevator, hop down to the bottom, again ignoring any combat that's going on, then stealth before entering the Heretic leader's little chamber. Two Elites and a pair of Grunts await you, so stick a grenade on one of the Elites,...


















