Tricks and accessories
Objects: At the beginning of each episode, Woodys inventory is empty. You must first help him find and collect the objects he requires to pull his pranks. In doing so, you will discover different types of objects:
^ World objects: These are generally all objects that can be found in the game environment. They can be hidden or serve as part of the setting. Of course, only objects that arouse Woodys attention, causing him to form a speech balloon over his head with the picture of the object in it (for example "sea shells" at the beach or "harpoon" on the cruise ship), are objects interesting for your mission. These are the only objects you may (possibly) use to play a fun trick.
■» Container: These are special types of objects in the game environment. When you select an object in the game environment and Woody suddenly screams "Ha!" and starts gesturing respectively, then you have discovered a container. Woody automatically grabs the object in the container and places it in his inventory.
Hiding places: These are very special objects, in which/behind which Woody can hide from Rottweiler or his mom. When Woody selects an object like this, he will then hide, making himself invisible for Rottweiler if he is located in the same room.
Inventory objects: These are all the objects Woody finds and places in his inventory. The inventory objects are the most important tools for Woody. He uses them to prepare his pranks for Rottweiler. The simple trick-formula is as follows:
Note: Woody can also apply certain game enviroment objects directly to play a prank on Rottweiler! In this case you must walk over to the respective object and activate it, upon which Woody will pull the prank for that object.
Thus, all you need to do to pull a prank is combine an inventory object with an object from the game environment. Woody will the prepare the respective trick.
- Inventory object + world object = prank
Thus, all you need to do to pull a prank is combine an inventory object with an object from the game environment. Woody will the prepare the respective trick.

Note: Sometimes the two objects will not be combined, but instead exchangedI
Trick victim: It won't take long until you see your success. As soon as Rottweiler walks past one of the tricks Woody has prepared, it's time to accept the inevitable:
^ Mr. Rottweiler gets angry, loses his temper and starts jumping around and yelling. The audience goes wild and as a reward, Woody receives a coin. What else can a person want?
■» In addition, you can use the pranks to slow Rottweiler down while he's doing his daily routine. When something is broken, for example, he usually feels the urge to fix it right away.
In any case, Rottweilers anger level climbs with every successfully played trick, provided he falls for each trick in sequence.
Note: By the way, Woody is a pretty clever guy and doesn't fall for his own tricks. For example, he can walk past the soap laying in a puddle without falling down and injuring himself!
Don't get caught: Woody is in a room when he closes the door, leaves the stairway (he used to enter the room) or when he manages to avoid the hindrance near the passage on the zigzag course. Accordingly. Woody has left a room when he starts walking through the door or the stairway, or when he starts passing the zigzag course. The same rule applies for Rottweiler and all the other characters!
Rottweilers daily schedule: In each episode, Rottweiler spends the days according to his own daily schedule. For example, he might drink a beer to start the day, then he'll take a bath, have a bite to eat, and return to his beer. The specific daily ritual continues day in and day out, until the end of the episode. If it wasn't for Woody-
Characters daily schedule: All the other characters appearing in an episode also have their normal, fix routine for the day. However, they aren't quite as free to move as Rottweiler and are usually limited to one or two rooms.
If something is broken or missing: if something that Rottweiler wants to use is broken, he will fix it. If Rottweiler notices that an object is missing, he is surprised for a moment and then continues with an appropiate activity. For example, if Rottweiler wants to read the newspaper but it's missing or it is irreparbly broken, he can't read the newspaper, waits a second and then continues with the next activity.
If something is broken or missing: if something that Rottweiler wants to use is broken, he will fix it. If Rottweiler notices that an object is missing, he is surprised for a moment and then continues with an appropiate activity. For example, if Rottweiler wants to read the newspaper but it's missing or it is irreparbly broken, he can't read the newspaper, waits a second and then continues with the next activity.
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