Action Selector AS
In various situations throughout the game you are required to select a behavior and or action such as to respond to a question proposed during a conversation, or to select a course of action during an event, etc. When these situations occur, an Action Selector A.S. depicting the available options is displayed in the upper left corner of the game display. Use or to select an action. There is a time limit set for selecting an option, so if you fail to make a selection within the time allotted,...
Basic Controls
Press and hold this trigger to have Ryo run in the direction that he is facing. Have Ryo look in any direction you wish at anytime, even while moving or using the zoom. Press to have Ryo walk in the direction pressed. Press to pause the game and display the help screen. Seep. 11 Press and hold this trigger to have Ryo run in the direction that he is facing. Have Ryo look in any direction you wish at anytime, even while moving or using the zoom. Press to have Ryo walk in the direction pressed....
Sparring and Practice
There are multiple places within the game for Ryo to practice his martial arts moves such as the dojo, a park, open ground, etc. Whenever Ryo enters into a place suitable for practice, a confirmation A.S. will appear. However, if there are peqple around, the A.S. will not appear so if you are intent on practicing, wait until the area clears out or look for another practice area. The game controls used when practicing moves are the same as used for Free Battle play and the proficiency level for...
Setting a Training Method
You can set a training method by selecting Training from the menu that is displayed at the save point. Select a type of move and the proficiency level of that type will increase in relation to the other types of moves. All Moves The proficiency level for all moves will increase an average amount Hand Moves The proficiency level for all hand moves will increase. Leg Moves The proficiency level for all leg moves will increase. Throw Moves The proficiency level for all throw moves will increase....
Martial Art Moves Scroll
Press to display the system menu and select the Martial Art Moves Scroll. This will display a list containing all the moves Ryo has learned, the commands for each move and Ryo's current proficiency level. When there are too many moves to display at one time, press 19 13 to move the cursor and scroll left or right. Select a move with the cursor and press to display an explanation of the move. Also, press D to toggle between he command description and move name screens. Press G to enlarge or...
Qte
As you progress through the story Ryo will encounter events in which you are required to think and act quickly. These events are known as QTE Quick Timer Events and are executed via simple one-button commands. When a QTE occurs, controller command icons , , , , and will appear one at a time in the center of the game display. While the icon is being displayed, press the corresponding controller button as quickly as possible. The QTE commands appear at the center of the game display. If an icon...
Overall Time Limit
As each day is finished, the date will reflect this passage by advancing forward. Although there is no specific time limit set for completion of the game, Shenmue starts on a winter's day and you are expected to reach the climax and complete the main objective of Chapter One by the time the cher ry trees bloom in early spring. Despite this overall time limit, realize that there is no need to rush or randomly storm your way through the game. You have more than enough time to do what needs to be...


