BASIC TECHNIQUES Vxo
Vk'W^ Jy QUICKROLL
Certain powerful attacks can throw a character up into ^^^^^^^^^ the air. Press G while airborne to quickly recover and return to 8 ready position.
QUICK ROLL AGAINST WALLS
Certain stages include walls that can also be used as part of attacks. When a character is slammed against a wall, do either of the following in order to perform an ukemi and recover quickly.
Ukemi off a wall by Rolling Sideways: Enter # or # to roll towards the back or the front.
Ukemi off a wall by Rolling Forward: Enter ♦ to roll towards the opponent.
AIR CONTROL
Use the Directional pad or the Left thumbstick to control the landing point during a juggle attack.
GUARD IMPACT 4
Use one of the following commands at the right moment to repel or parry an opponent's attack. This is called Guard Impact. When successful, both parties are momentarily stunned. The player who successfully Guard Impacts is 8ble to move first, and will therefore have an advantage in the fight. Guard Impact is effective against almost every technique, but there are a few exceptions.
Ropel high-level (upper-body) or Press O+G in time with the opponent's attack, mid-level (mid-body) attack.
Parry mid-level (mid-body) or Press O+G in time with the opponent's attack, low-level (lower-body) attack.
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